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Der Spielautomat Live Gaming eine sehr hohe VolatilitГt, dann musst. - StarWars - Hidden EmpireAfter reading the game rules you can register immediately.
Frankly, that seems like a preposterous waste of experience unless you absolutely need to get the talents for something farther down the scoundrel and thief trees, especially considering that the Smuggling Compartments ship attachment grants a whopping 25 encumbrance per compartment with two additional storage mods available to it.
Am I interpreting this wrong? I've been playing it that the storage space is somewhat proportional to the object that stuff os stored inside, so the character can store Rank x Silhouette Encumbrance with this talent.
Am I the only one bothered by this talent? In my game, if a character has enough money and connections to the underworld to have his ship modified with a hidden compartment he will get that hidden compartment.
Really don't think this is an appropriate talent, and am seriously considering allowing my players to simply skip it.
It is an XP sink, but it also doesn't cost any cash and can be placed upon a droid or small vehicle. Most smugglers will want to have a Attachment version, but having another way of doing things isn't bad.
Heck, having a holdout blaster built into a secret compartment on a droid could be VERY useful in covert ops. True, but what's stopping a mechanic from just getting out his tools and making that compartment for no XP?
It makes a great deal of logical sense, but the rules were written in such a way as to keep a balance between logic and playability.
There should be some sort of drawback, perhaps the use of a cyber threshold or some such in addition to the roll. It is an XP sink, but it also doesn't cost any XP and can be placed upon a droid or small vehicle.
Nothing if you just want a compartment in an object. Logically, there would be no reason a small compartment couldn't be shielded against sensors.
That is really the point they are trying to make and they are correct. It really just boils down to play ability versus logic.
Another thing to concider when looking at the Talent vs the Attachment, the talent doesn't take up a hard point, which means you're able to get attachment that may be just as useful.
In all honesty though I look at it more along the lines of Han having the attachment on the Falcon, and Luke having a rank in the talent in RotJ, which allows him to sneak his lightsaber in to confront Jabba.
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My Favorite Video Games. Part of the reason the Chiss are such a mystery to both us as Star Wars fans and the denizens of the galaxy far, far away is that their vast society exists in a region of the universe that is, for the most part, cut off from the reaches of the core worlds and the outer rim territories.
Csilla, the heart of the Ascendancy and the homeworld of the Chiss, sits in the Unknown Regions: an area of space largely separated from what we know as the Star Wars galaxy by volatile spatial anomalies that made traversing there all but impossible for most ships.
Even within the Unknown Regions, space travel and navigation were a risky business. Sky-walkers only usually have a career that lasts between the ages of around 8 and 13 before their ability to sense is almost entirely faded.
Chiss society, aka the Ascendancy, is ruled by two main bodies: the Aristocra and the Military. The Aristocra is made up predominantly of nine major noble houses more on those later and handled the actual governance.
The Defense Force, although itself controlled by governing articles from the Syndicure, was a fundamental aspect of Chiss culture, which prided itself on duty to the state through service.
The Chiss Ascendancy is one of the most powerful factions in all of the Unknown Regions and not a body born out of military expansionism.
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