Genji Rework

Review of: Genji Rework

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On 04.03.2020
Last modified:04.03.2020

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Genji Rework

Sieh dir den Clip von ForgeOW mit dem Titel „GENJI REWORK“ an. Genji ein Traummann ^^ Mehr Game Figuren, Overwatch Helden, Anime Waffe, ML ; Sun - Monkey King (Rework) Asien, Held Tapete, Hintergrundbilder Fürs. Why I think he is OP? Let me talk about Genji for a bit. Genji's abilities: I won't explain the abilities of Genji because I think you all know how.

Overwatch PTR: Hanzo-Rework ist da – Nerfs für Genji, Tracer, Junkrat

Das lang erwartete Rework von Hanzo steht an, aber auch einige Anpassungen anderer Helden. Endlich macht Blizzard ernst. Seit Monaten. Genji ein Traummann ^^ Mehr Game Figuren, Overwatch Helden, Anime Waffe, ML ; Sun - Monkey King (Rework) Asien, Held Tapete, Hintergrundbilder Fürs. Sieh dir an, was Genji (slawaizumi) auf Pinterest entdeckt hat – die weltweit größte Another version of Syltorian's character Kseniya, reworked from original​.

Genji Rework Navigation menu Video

Genji Dash Animation Rework [workshop]

genji REWORKED. XBBF9. Genji is worked in this gamemode. Genji's primary fire is now rapid fire but does less damage. Hold secondary fire to stop shooting. Genji moves slower. Genji's dash has decreased cooldown AND when dealing damage while using it, heals you. A Bad Rework for Genji By: JLPBoss (My alt.) V Power Leap (Shift): Genji uses his enhansments to boost himself into the air Gear Shift (E): Genji puts himself into 2nd gear and boosts his speed and damage at a cost of his hp Life or Death (Second Passive) when Genji. Even today, genji's pathfinder talent at level 1 sits at a 36% winrate, with a 4% pickrate. Is this supposed to be okay? I've also seen people saying a rework might come. Honestly, genji's mobility is not in the broken state it was anymore in / She has actually different build paths and can build differently dependint on map and comps. You a great amound of mobility. Level 10 - Both Vermögen Günter Netzer fine. Though to be honest I like the way genjis now. If you Fast To Play jump around with Cyber-Agility, you'll make yourself a difficult target Ungerade Roulett her to hit. Tracer used to be like that, but her Bayern Real Madrid 2021 actually made her easier to play for low skilled players, and Genji needs that. No matter which kind of enemy you hit. Type Ability. Ultimate cost :. Deflect can't block Swift Strike though; if the opposing Genji is near death and is Deflecting, swoop in Freundschaftsspiele Deutschland finish him off before he can use Swift Strike to flee. Genji's fairly low damage Monoply Slots be quickly healed back up Genji Rework Roadhog's Take a Breather.

In den dreiГiger Jahren des achtzehnten Jahrhunderts in Kandia auf Kreta Genji Rework. - Hanzo-Rework – Weg mit dem Streupfeil, her mit den Sturmpfeilen

Diese Änderung wird durchgeführt, da Tracer mit der Bombe zu leicht Tanks ausschalten kann.
Genji Rework

Genji most definitely has some flex in his talent build. At 1 I firmly believe both the D and the E talent are viable, and depends on the situation, as well as preference.

At 4 I honestly think every talent is valid, the Q talent is pretty nice if your going shingan. At 7… yeah take the CDR for deflect, its amazing.

At I take X strike if there is CC i would not be able to dodge during dragonblade, or if theres several attacks that i can nullify to a greater extend then deflect.

Vs uther, or 2 sustained DPS that are not afraid to hit me, like ZJ and graymane. The only time I take other talents is if there are huge readable burst damage options I can save deflect for that are easy to parry onto someone else, namely D.

Seems like a massive nerf in damage, especially burst, for even higher mobility. Getting the reset with dragonblade is extremely useful, even if swift strike did 0 damage, as it allows you to very quickly change your positioning to the next lowest person, who is no doubt trying to put distance between you and them.

Deflect is more of a defensive tool than offensive. Your caps actually nerf deflect damage significantly, as you could only realistically get out 4 consistent hits with a.

Currently depending on who and how they were hitting you, you can get quite a few deflects in the quarter of a second it takes for them to actually stop attacking.

Being more of a threat without needing to play even more like a melee assassin would be welcome. Thank you for your comment dude.

Moreover, I understand that some people wanted a way to regain Shingan in the Talent Tree before the level 20, and so I did. Now, Shingan can be acquired by proving your skill to hit enemies with all Shuriken at once from level 4.

I understand as well that my modifications on Deflect were in the right direction, but had huge weaknesses as well. Now, Heroes like Tassadar and Tracer should always take a lot of damage if they keep attacking Genji during Deflect, but not being killed for that and Heroes like Butcher or Greymane with strong amount of damage output per Basic Attack should be a bit more careful when they keep attacking Genji during Deflect.

Genji Rework Suggestions General Discussion. Goals and Comments Change the way Deflect does damage to make its damage much less random and way more consistent.

Modify Talents on Deflect so that it rewards for damage dealt rather than damage absorbed, which can fluctuate greatly and make its talents too risky.

In addition, this change allows to put back the feature on Dragon Blade that resets Swift Strike cooldown.

Increase the power of X-Strike accordingly. Improve the diversity of Builds by increasing the diversity of talents. The number of Kunai that Genji can throw during Deflect has been reduced to one every 0.

The total amount of Damage Deflected is replaced by the total amount of Damage dealt to Heroes while Deflect is active. Reset window increased from 1.

Dragonblade R1 Mana cost increased from 75 to X -Strike R2 Mana cost reduced from 90 to Added functionality:! Passive: Cyber Agility stores 2 charges.

Although Deflect is a powerful tool to turn Bastion's strength against itself, a smart Bastion will stop firing as soon as you use Deflect, so try to do so at close range so it has much less reaction time.

Thanks to your high mobility, you can quickly get behind Bastion and destroy it by attacking its weak spot in the rear with Fan of Blades.

When Bastion swerves around to attack you, that's the perfect time to retaliate with a Deflect and seal the deal.

If you can't finish it off with Deflect, however, you may have difficulty with Bastion; you can use Swift Strike and Cyber-Agility to stay mobile and keep it from gunning you down, but unless you escape around a corner or up a wall, Bastion can finish you off before you get the chance to destroy it.

Heckling it with Shuriken from a distance and from behind corners can help chip away at its health, but its Self-Repair can heal at a quick enough rate to nullify your damage.

If you wish to kill Bastion with Dragonblade, try to wait until it's dead or in Recon Configuration. Bastion's Ironclad will help it withstain a sword swing or two, which will be enough time for it to mow you down, and you don't want to waste your Ultimate's duration using Deflect.

In a Genji vs Genji fight, both of you will have a hard time landing Shuriken due to your vertical mobility. If you have low health, you can use Deflect to buy time, though keep in mind that the opposing Genji will try to do the same.

Deflect can't block Swift Strike though; if the opposing Genji is near death and is Deflecting, swoop in to finish him off before he can use Swift Strike to flee.

If an enemy Genji is in a group, it's best to prioritize other enemies before him who you can kill quicker and more efficiently.

Hanzo's Storm Arrows can prove to be a threat to you at close range, but a quick Deflect can protect you while either killing Hanzo or causing the duration of his Storm Arrows to wear off.

Thanks to your Cyber-Agility, you can close the distance on Hanzo with little time and fight him at your preferred closer range.

Hanzo will attempt potshots with his arrows at close range, but by staying mobile with Cyber-Agility and landing Swift Strikes, you can make quick work of him.

If you don't know where Hanzo is yet, though, take caution; Hanzo is deadly at long range, and he can snipe you before you get close enough to fight him.

It's possible to Deflect Dragonstrike, but the timing is extremely precise. When Hanzo activates his Ultimate, he first fires an arrow, which then transforms into Dragonstrike; you must Deflect the arrow immediately upon the Ultimate's activation.

If you time it right, you'll send Dragonstrike right back at your brother, but if not you'll find yourself on its receiving end.

Hanzo's Sonic Arrow is helpful for keeping an eye on enemies' locations. If you see enemies alone, you can hunt them down and retreat before their allies show up to help them.

Junkrat can be difficult to deal with at close range due to the large splash damage of his grenades, and he'll have a much easier time hitting you with them point blank than at a distance.

If you jump around with Cyber-Agility to avoid the grenades' arcs while pelting him with Shuriken, though, you can handle Junkrat fair enough.

You can quickly close the gap and use Swift Strike and Deflect to deal with a Junkrat trying to heckle you from afar. However, Junkrat can still be risky due to his Steel Trap and Total Mayhem.

His Steel Trap and Concussive Mine combo is especially dangerous, as if you're caught off guard by the Steel Trap, the Concussion Mine will be enough to kill you.

This can be even more problematic if you're caught in his Steel Trap during Dragonblade, which will waste more than half of the duration of your Ultimate while also making you an easy target.

If you kill Junkrat at close range, use Swift Strike to escape from Total Mayhem's bombs. With good aim, McCree can keep you at bay even if you're consistently jumping around.

While you can Deflect McCree's Flashbang, he can avoid this by aiming it at the ground or mid-air above your head, so don't assume you're safe from being stunned; the explosion from the Flashbang will still stun you and make you an easy target.

To counter the stun, try to position yourself in such a way that you will Deflect Flashbang by standing where you believe the McCree will be throwing it.

Regardless of Flashbang, your low firepower can make it difficult to finish off a good McCree. You can attempt to use your Shuriken and Swift Strike to quickly kill; otherwise it's better to regroup with your team or climb walls and peek around corners to avoid McCree's heavy fire.

McCree's Deadeye can be Deflected; not only can this protect your team, but it also has a chance to kill the McCree himself.

Just be wary about your activation timing; a wise McCree will know that you will attempt to Deflect him, and can wait out your Deflect prior to firing Deadeye.

The slowing effect of Mei's Endothermic Blaster is extremely dangerous to heroes who rely on close range and high mobility such as yourself. You can jump around to avoid Mei's Endothermic Blaster and avoid her consistent freezing stream while tossing attacks her way, but the range of her freezing is respectable and as soon as you get caught in it, the slowdown will be enough to cripple you and let her easily finish freezing you.

The best move as Genji is usually to perform a Swift Strike to flee and harass Mei from a distance with Shuriken.

You don't have damage falloff at long range, so as long as you avoid Mei's dangerous icicles, you should be able to deal some decent damage at a distance.

While you can't Deflect the primary fire of Endothermic Blaster, you can Deflect its icicles, and more importantly, you can Deflect Mei's Blizzard Ultimate, which can completely turn the tides in favor of your team.

If Mei tries to block you in an area with Ice Wall, simply climb over them and quickly escape. Pharah's aerial superiority can make it difficult for you to land your Shuriken.

However, Cyber-Agility and Swift Strike can help reduce the distance between you and Pharah and make it a more even fight.

By consistently leaping in the air with Cyber-Agility, you can make it so that Pharah will have a harder time landing her rockets and hitting you with their splash damage.

While waiting for Swift Strike to recharge, you can Deflect a rocket or two back at Pharah. Better yet, if she activates Barrage, all you have to do is activate Deflect and position yourself in front of her, and you can send her rockets right back in her face.

Otherwise, try to hit her with Shuriken headshots and never stay in one place at a time, and you should handle her okay. Thanks to having a higher health and firepower, Reaper can make quick work of you if he catches you at close range.

However, you have much greater mobility than him; Cyber-Agility can allow you to climb away and get vertical distance, or in an emergency you can use Swift Strike to increase the gap.

You can also attempt to Deflect some of his fire, but he'll be ready to mow you down as soon as Deflect wears off so you'll need to Swift Strike away if you want any hope of surviving.

At medium to long range, you have a much better chance against Reaper by firing your Shuriken his way.

Even if you don't land headshots, successive bodyshots can gradually rack up damage on him, forcing him to either retreat or meet a gruesome end with a timely Swift Strike.

While Deflect works to an extent against Death Blossom, Reaper's Ultimate outlasts your ability, and its area of effect can still hit you even while Deflecting.

Its large spread also makes it difficult to turn it back on Reaper to kill him, so it's better to just continue attacking with Shuriken or Swift Strike away when he activates his Ultimate.

Just be sure to always keep your distance from Reaper and you should be alright. Soldier: Soldier: 76's Biotic Field helps him manage a prolonged fight against you, when you usually wants to shoot for a quick kill.

While Soldier: 76 doesn't have any way to counter you at close range, he can still outdamage you if he lands his shots. Deflect his Heavy Pulse Rifle and Helix Rockets at a distance, then use Swift Strike to close the gap and attack him at close range with Fan of Blades.

Be wary that Soldier: 76 can aim his Helix Rockets at the ground to avoid your Deflect, but if he hits an area too close to him, he can suffer recoil damage.

If Soldier: 76 is losing a fight, he will attempt to Sprint away. You can try to finish him off with a long-range Shuriken or a Swift Strike, or you can use Cyber-Agility to climb above and around him to cut him off.

If he gets far enough away, though, it's best to regroup with your team and fight him again later.

While you can Deflect Tactical Visor, it will only buy you a little bit of time; unless your team is ready to swoop in and take Soldier: 76 out, it's best to Swift Strike to safety once Deflect wears off.

Sombra can use her Hack to deactivate Deflect and Swift Strike; this will render you an easy target for her team because you can't use Deflect to buy time or Swift Strike to flee.

Cyber-Agility is still active under Hack, so climbing a wall to flee is still possible. Sombra's high fire rate can kill you quickly if she can track most of her shots, jumping around and staying nimble can help you avoid her fire.

If you hear the sound of her uncloaking or the sound of her hacking you, try to get some distance so you're not caught by surprise, or snap around with a quick Shuriken burst to disrupt her Stealth or Hack.

Try not to Deflect her attacks, as she'll take this opportunity to perform an easy Hack on you; if you're in an unfavorable situation, it's better to use Swift Strike to quickly retreat.

If she doesn't manage to hack you, you can harass her at mid to long range thanks to your Shuriken's decreased damage falloff in comparison to her Machine Pistol before finishing her off with a Swift Strike.

Be careful about getting hacked during Dragonblade; you'll retain your sword's impressive power, but losing the ability to Swift Strike or Deflect will make it much harder for you to carve through the enemy team and much easier for them to carve through you.

Hacked opponents will often prove to be easy pickings for you; this is especially true for enemies such as Doomfist, Tracer and Mercy who rely on their abilities to disengage from combat.

While you can combine Dragonblade with EMP, oftentimes a group of weakened enemies will be easily killed just by standard attacks without even needing to use up your Dragonblade.

Try to remain in constant communication with your Sombra; if she calls out weakened targets, try to flank and prioritize them so you can quickly regain Swift Strike.

Keep a lookout for Hacked health kits; when you're constantly roving around the map, it will often be easier for you to heal up at a Hacked health kit than to find one of your Support allies.

You can't Deflect Symmetra's Photon Projector's primary fire since it is a channeled weapon, which can make her a difficult opponent to fight.

Her Sentry Turrets not only deal substantial damage, but also slow you down, making you a much easier target for Symmetra and the rest of her team.

Your Shuriken aren't suitable for destroying Turrets as they have low spread and rate of fire. If the enemy team has a Symmetra, be careful when roaming and make sure you aren't caught by Sentry Turrets.

If you are, try to quickly kill it, and if Symmetra or her team arrive to finish you off, use Swift Strike to disengage immediately so she can't easily kill you.

Unless you're heckling her from a distance, only move in for the kill if she's at low health and you're certain you can finish her off.

It is easy enough to stay far enough from Torbjörn's Turret and harass it with Shuriken. However, your fairly low damage and the inability for Turrets to receive headshot damage means Torbjörn can continue repairing the Turret with little difficulty.

You can Deflect a Turret's fire back at it, but its low rate of fire means that the damage usually won't be sufficient to destroy it. You should only activate Deflect if the Turret is nearly destroyed, or if you want to move past its field of view safely, as otherwise it will track your movements and quickly shoot you down.

Don't assume a lone Torbjörn is an easy Swift Strike target, as once he activates Overload, he can prove to be a sturdy, hard to kill opponent.

When Torbjörn activates Molten Core, use Cyber-Agility and Swift Strike to get away from the ground and Torbjörn's magma as quickly as possible.

Both Tracer and Genji have high mobility, but in radically different ways: Genji has the advantage in vertical movement, while Tracer has the advantage in horizontal movement.

If you continuously jump around with Cyber-Agility, you'll make yourself a difficult target for her to hit. Deflect can turn her quick firing rate against her; before she can react, she'll have lost a good majority of her health, at which point a Swift Strike can easily cut her down.

That being said, Tracer has much higher firepower than you, meaning if she has superior aim, she can mow you down if you're not careful with just one or two clips.

If she feels the fight isn't in her favor, she can use Blink or Recall to flee. Blink's recharge time is much shorter than Swift Strike, which means if you're still waiting for Swift Strike to recharge, she can easily get away.

Because Widowmaker usual prefers to stay in the back, you can easily sneak up on her and flank her so long as you stay out of her line of sight. Even at a distance, you can Deflect her scoped shots, occasionally managing to kill her via a Deflected headshot.

Widowmaker will usually plant a Venom Mine nearby her position or a choke point; if hit by it you'll not only take considerable damage but your position will become known to her, making it much harder for you to sneak up on her and much easier for her to kill you.

Try to keep your eyes peeled and take Venom Mines out if you spot them. If Widowmaker catches you in the open without Deflect active, she can shoot you down with a single well-aimed shot, so be cautious about moving out in the open.

Widowmaker's Infra-Sights will grant you full vision of the enemy team behind walls. This can make it easy for you to find lone susceptible targets to pick off.

If your friendly Widowmaker lopped off most of an opponent's health with a headshot but failed to kill them, a Swift Strike can help her finish the job before your enemy heals back up.

As a sniper, Ana is one of your primary targets. Deflect can be used to reflect her primary fire, Sleep Dart and even Biotic Grenade.

Your superior mobility will allow you to quickly close the distance between you and Ana while letting you staying out of her line of sight if you take alternate routes and climb walls.

Ana has the advantage at a distance, so try not to stay out in the open; instead, try to battle Ana at close range where she has a hard time countering you.

Be very careful not to get hit by Sleep Dart; if hit, it only takes a Biotic Grenade and a quick follow-up shot to finish you off.

This is especially true when you have Dragonblade active, as Sleep Dart will cause you to completely waste your Ultimate.

Nano-Boost and Dragonblade, or "Nano-Blade", is extremely popular for a reason; with your high dashing speed and already strong damage output combined with Nano-Boost's damage magnifier, you can easily slice through an unprepared enemy team.

In other fights, try to stay in an area where your friendly Ana has line of sight, or if need be retreat to her so she can hit you with her Biotic Grenade.

His Soundwave will push you away to give him space to flee, while Deflect doesn't work well against his primary weapon.

As he uses Soundwave and changes to speed boost, perform Swift Strike to chase him and cut him down. Mercy has very low mobility unless she has a teammate to use Guardian Angel on.

You are best suited to chase and kill Mercy, especially seeing how she doesn't have any abilities to disrupt your attacks.

Your high mobility can provide your Mercy with a strong getaway option. If a fight is turning sour, quickly retreat and stay in your Mercy's field of view, allowing her to use Guardian Angel to keep up with you and help her escape.

Zenyatta has no way to escape if you choose to hunt him down. Your high mobility allows you to dodge Zenyatta's Orbs and attack him at the same time.

In a one-on-one fight, Zenyatta will target you with Orb of Discord to increase his damage, but your mobility and Deflect will help you turn the tides in your favor.

Toss Shuriken at a close range while running and jumping around, keeping him confused until you can finish him with a Swift Strike. Keep in mind that Zenyatta's Transcendence is a counter for Dragonblade, as not only does it make him invulnerable, it provides his team with more than enough healing to survive your blows.

Try to focus on enemies affected by your Zenyatta's Orb of Discord, as they'll be much easier targets to quickly kill. Doomfist, you are truly a worthy foe.

Today, there is literally 0 reasons to play Genji. It is not about turning him into a Raynor. It is about turning him into what Tracer is now.

She is way easier for people to start playing and learning, but she is still a hard hero to play. Are the reworks and hero design teams separate?

Why would they choose to focus time on reworking heroes when new heroes is what would bring new players, if any, in? Good for the reworked hero players if they like the rework though.

Cassia players might not have liked the rework though? I think they are the same team. Reworks are way easier to do because most of them are just talent tree reworks, but you already have the hero, abilities and everything ready.

Stop with this nonsense. They can and will do both hero reworks and new content at the same time. I like the idea of Genji only being good in the hands of a very skilled player, someone who spends a lot of time learning his nuances.

It kind of fits with his theme. That said, he could definitely use some better talent diversity. It takes time and resources to focus on both instead of one or the other.

She actually did, her mobility is nothing close to Bullet Time mobility, the closest thing is Jumper but that requires sacrificing all blinks for it to proc.

I also think the talent tree needs some help. Genji needs a rework! General Discussion. Level 10 - Both are fine. Level 13 - Shingan best overall, flow like water situational, double jump sucks.

Thanks for reading! Dude be careful what u wish for. U ask for rework they rework it u may end up hating it. After that talent options could include: a damage focus on the first or only target hit; damage boost on the last target hit if hitting several a semi-reset where hitting a wall lets genji strike again wall jump So long as swift strike can freely go through any obstacle, it pretty much undercuts the appeal of any options built around cyber jump.

Tracer did not lose any mobility why would genji lose any?

Why I think he is OP? Let me talk about Genji for a bit. Genji's abilities: I won't explain the abilities of Genji because I think you all know how. Das lang erwartete Rework von Hanzo steht an, aber auch einige Anpassungen anderer Helden. Endlich macht Blizzard ernst. Seit Monaten. Und schließlich wollen wir nicht, dass Spieler ihre Tickets verschwenden, wenn es nicht zum eigentlichen Zweck des neuen Features beiträgt. Featureupdate. Sieh dir den Clip von ForgeOW mit dem Titel „GENJI REWORK“ an. Thanks for reading! Talents Level 4 Shuriken Mastery Q! Tracer Sts Oferta still needs some adjustments, but it brought her talent tree to a much healthier state. I love a character that if i mess up once it means i will likely die. Even today, genji's pathfinder talent at level 1 sits at a 36% winrate, with a 4% pickrate. Is this supposed to be okay? I've also seen people saying a rework might come. Honestly, genji's mobility is not in the broken state it was anymore in / I’ve heard as well that Genji would lose too much Wave Clear capacity with the change on Swift Strike, and particularly due to Final Cut’s huge rework. This was right, and unfair to remove this option to this talent, and even more on a level 16 talent, so I’ve added a functionality to correct my mistake. genji REWORKED XBBF9 Genji is worked in this gamemode. Genji's primary fire is now rapid fire but does less damage. Heute: Lukas verlässt sich auf Sie. Lukas Zickl benötigt Ihre Hilfe zur Petition „Blizzard Entertainment: Genji needs a nerf or a rework!(Overwatch)”.Jetzt machen Sie Lukas und 18 Unterstützer*innen mit. We got several hero balance changes one of which is attempting to rework Genji a bit! Read the patch here: alouga.com Gerne könnt ihr auch eure Freunde dazu einladen unseren Podcast zu hören und zu Casinos In Ottawa. Forum technischen Kundendienst. Ein weiteres interessantes Thema ist welche Artefaktwaffen-Skins auch noch nach Legion freigeschaltet werden können, und welche nicht. Des weiteren sprechen wir darüber, dass der Patch 8.
Genji Rework
Genji Rework

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